Saturday, February 27, 2010
pirate ninja zombie kids from next door
here is a WIP of a shirt im working on for the band Ellington it has a zombie kid on it and the word "ellington" because zombies are awesome and the design is for ellington so it makes sense to have that word on it
Monday, February 22, 2010
Thursday, February 18, 2010
Monday, February 15, 2010
destroyinspire
great brisbane illustrator/typographer>
http://joelbirch.tumblr.com/page/9
...and his firm>
http://www.thekingdomofsadmachines.com/index2.html
awsome folio/studio site>
http://www.booreiland.nl/
cool brisbane designers portfolio>
http://www.1pxsolid.com/
great print designs>
http://www.sebdesign.eu/
Jimmy richards is a kickass apparel designer and illustrator check him out
here>>http://juniorkickstart.net/
and
here>> http://juniorkickstartblog.blogspot.com/
jimmy did some designs for my band "Ellington" you can buy the shirts
here>> http://ellingtonrock.bigcartel.com/
he also plays in an amazing band called "Brighten" listen to them
here>> www.myspace.com/wearebrighten
Jimmy is a great illustrator and designer and was one of the reasons I decided to persue design
Monday, February 8, 2010
worst website EVER!
http://www.havenworks.com/
D:
1. too much content!
2. takes a long time to load
3. images not optomised correctly
4. navigation is is insanely confusing
5. website theme no direction and unclear
6. no use of negative space or effective headings (cluttered)
7. no colour theme or theory used to be aestheicly pleasing
D:
1. too much content!
2. takes a long time to load
3. images not optomised correctly
4. navigation is is insanely confusing
5. website theme no direction and unclear
6. no use of negative space or effective headings (cluttered)
7. no colour theme or theory used to be aestheicly pleasing
first draft of my website mockup
Monday, February 1, 2010
Webdesign Criteria
1. Content
2. Structure & Navigation
3. Visual Design
4. Functionality
5. Interactivity
6. Overall Experience
2. Structure & Navigation
3. Visual Design
4. Functionality
5. Interactivity
6. Overall Experience
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